Post by Elros Tar-Minyatur on Dec 16, 2006 7:11:52 GMT -5
- Each city that is close to sea has to make shipyard where people can buy ship.
- Every person of Nùmenor can buy a ship in the shipyard and become its captain, but the ship can not be moved by only one person, it has to be as much it is standing in the description of each ship below. That means also for the lands who have decided to take ship into in their army.
- The ships can have slaves who isn’t in the army counts, but the slaves can not be used at fighting only paddling the ship/boat but they have to be included the crew.
- People can also be hired to work on the ship or they can steal ship from another.
- Each ship has its own abilities as for example: one ship have fast speed, one has good defence, one it good at attacking…and so on….
- As long your ship is close to land, then you have to post where your ship lay, when you’re out on journey, then post in “The Sea”. If your ship is going to battle against someone on land then post in the thread where the battle belongs on land.
- If two kind of people who is in war in each other and each fleet of ships arrives, then they will have to fight or try to escape. But if some of them rise the white flag then none can attack each other, only the captains are going to speak then.
- If ships battle on sea it will be the same as they do on land, they will charge on, start shooting, boarding, and then in the end take over or sink the ship.
- The only way for a ship to sink is to blow it up with exploses that places inside the ship or fire shoots, storm or catapults/ballista that is placed on the ship.
- A ship is captured when control of it has obviously gone to the raiders, at that point the captain (and any crewmen) have the choice of surrendering or jumping into sea (or maybe they will be given a single row boat and can find their own way back to land)
- Even monster lingers in this waters, if you are sailing on the open ocean then be aware cause the great beasts can tare your ship apart and sink you and the people to the sea. The only way to escape it is to sail away or scare it. This creatures called Watchers in the water can not die but can be really wounded and escape, this beasts have a healing power. After some times rest their body will be fully healed and ready for another attack.
Only this ship can be on the sea and market, the owner of the market decides self how much the ship is costing:
Ships of Gondor
Cairuils
Cairuils are post-Kin-Strife Nùmenòrean caravels rigged with square sails. In some cases an umbarean Rochros was converted to a Cairuil by moving the largest mast back to the centre of the ship and the second mast forward to the forecastle, then recutting the sails to fit the yards. They are slower but more easily handled by the less experienced Nùmenòrean shipmates.
Length: 100' (30 m). Beam: 40' (12 m).
Sails: square. Crew: 30 (3 officers, 27 sailors).
Space to people: 40. Cargo: 15 tons. Provisions: 10 days.
Sailing speed: 2-6 knots.
Cairbanga
Cairbanga. Sturdy lateen-rigged transports called cairbangas are the most usual beasts of burden. It cannot withstand stormy weather, so they follow the trunk routes along the coasts. Biggest cairbangas used as troop transports can carry about 250 soldiers or 50 horses.
Length: 100-120' (30-36.5 m). Beam: 40' (12 m).
Sails: 2 lateen-rigged. Crew: 60-80. Space to people: 250 or 50 horses. Cargo: 200-400 tons. Provisions: 30 days. Sailing speed: 1-8 knots.
Elven Transport ship
Elven Transport ship, this one only uses as a transport ship. Often used from Grey Havens to the land of the gods, Valinor. It have great speed when its windy and if its none wind, then you can paddle.
Length: 50' (15 m). Beam: 20' (6 m). Displacement: 25 tons
Sails: square. Crew: 10 (2 officers, 8 sailors). Space to people: 4-5. Cargo: 10 tons. Provisions: 7 days.
Elven Warship
Elven Warship is a nimble, fast, low-swimming caravel used as a scout, trader and fisherman in the coastal waters of Grey Havens. It is typically rigged with two or three lateen sails which make them very maneuverable. However, the great size of the lateen yard makes it difficult and dangerous to handle on large ships in stormy weather.
Length: 60-75' (18-22 m). Beam: 20-25' (6-7.5 m). Displacement: 60-100 tons.
Sails: 2-3 lateen (Rochros); 2 square, 1 lateen (Cairuil).
Crew: 30-40. Space to people: 50
Cargo: 35-50 tons. Provisions: 15-40 days.
Sailing speed: 3.5-12.5 knots. Armament: 2 light ballistae
Galleasses
Galleasses are exclusively men-of-war, used as galley fleet flagships. The oars are usually only used when moving in or out harbours, or along rivers and streams. Nùmenòrean galleasses are usually rigged in the way of a carrack. Galley-type armoured ram is fitted to the bows and the overhanging deck is used to board the enemy ship. Some galleasses have armoured forecastles with naptha throwers.
Length: 120' ( m). Beam: 18' (5 m).
Displacement: 280 tons. Sails: 5 square, 2 lateen. Crew: 70. Place to people: 120
Provisions: 60 days.
Sailing speed: 1-10 knots.
Armament: 1 naphta thrower and 6 heavy ballistae in armoured forecastle, 1 catapult and 6 slings.
Cairon
Cairon, greatships are almost exclusively man-of-wars. It differs from umbarean carracks with its heavy armoured ram under the bowsprit, a feature borrowed from the galley. The accommodation towards the stern is a massive sterncastle about three decks high, with many crossbows or small ballistas.
Length: 126' (38 m). Beam: 33' (10 m). Depth: 16' (5 m).
Sails: 5 square-rigged, 2 lateen
Crew: 65. Place to people: 150. Cargo: 500 tons.
Provisions: 30 days. Sailing speed: 1-10 knots.
Palanrist
Palanrist, large, multi-decked sailing ship used for both war and commerce. Faster than a carrack of the same size, it cannot take as many soldiers.
Length: 136' (41 m). Beam: 30' (9 m). Depth: 19'
Sails: 5 square, 3 lateen. Crew: 100. Place: 180. Provisions: 40 days. Sailing speed: 3-12 knots.
Aercrist
Aercrist and other nùmenòrean war galleys have longer keels, larger sails and more soldiers than umbarean dromons, but they lack in their maneuverability and seaworthiness. Nùmenòrean galleys are usually armed with two catapults and two heavy ballistae.
Length: 140' (43 m) Beam: 18' (5 m). Displacement: 195 tons. Sails: 2 lateen. Crew: 240 rowers, 50 sailors. Place to people: 70. Rowing speed: 3-7.5 knots. Sailing speed: 2.5-10 knots. Provisions: 10 days.
Gaervinas
Gaervinas ,giant carrack of númenorean design, pinnacle of both shipwright's and seaman's skill in Nùmenor. Too large and expensive to be used profitably for trade ventures and uncommon as a warship due to its cost, it is mainly used as a flagship for a large group of smaller ships.
Length: 144' (44 m). Beam: 45' (13.7 m).
Sails: 7 square, 5lateen. Crew: 120. Place to people: 300. Provisions: 30 days. Sailing speed: 3-10 knots.
Celfalas
Celfalas, a small carrack built for trade. It has a deep and round hull, round stern. It is slightly larger, faster and seaworthy ship than the cog, capable of crossing high seas and offering space enough to carry provisions for long voyages.
Length: 98' (30 m). Beam: 20' (6 m).
Sails: 2 square-rigged, lateen in mizzenmast.
Crew: 30 (5 officers, 25 seamen). Cargo: 120-200 tons. Provisions: 90 days. Sailing speed: 3-8 knots.
Cair-ethir
¨
Cair-ethir, wide, flat-bottomed merchant ship designed to move through the shallows, such as the waterways of siril and Nunduinë.
Length: 50' (15 m). Beam: 20' (6 m). Displacement: 25 tons
Sails: square. Crew: 10 (2 officers, 8 sailors).
Cargo: 10 tons. Provisions: 7 days.
Sailing speed: 2-6 knots. Price as used: 50 gp
Harondor Wineship
Harondor Wineship. Used to transport wine along river siril and Nunduinë
Length: 70' (21m). Beam: 20' (6 m). Displacement: 42 tons.
Sails: square. Cargo: 46 barrels of wine (1500 gallons).
Sailing speed: 1-6 knots. Crew: 10 (2 officers, 8 sailors).
- Every person of Nùmenor can buy a ship in the shipyard and become its captain, but the ship can not be moved by only one person, it has to be as much it is standing in the description of each ship below. That means also for the lands who have decided to take ship into in their army.
- The ships can have slaves who isn’t in the army counts, but the slaves can not be used at fighting only paddling the ship/boat but they have to be included the crew.
- People can also be hired to work on the ship or they can steal ship from another.
- Each ship has its own abilities as for example: one ship have fast speed, one has good defence, one it good at attacking…and so on….
- As long your ship is close to land, then you have to post where your ship lay, when you’re out on journey, then post in “The Sea”. If your ship is going to battle against someone on land then post in the thread where the battle belongs on land.
- If two kind of people who is in war in each other and each fleet of ships arrives, then they will have to fight or try to escape. But if some of them rise the white flag then none can attack each other, only the captains are going to speak then.
- If ships battle on sea it will be the same as they do on land, they will charge on, start shooting, boarding, and then in the end take over or sink the ship.
- The only way for a ship to sink is to blow it up with exploses that places inside the ship or fire shoots, storm or catapults/ballista that is placed on the ship.
- A ship is captured when control of it has obviously gone to the raiders, at that point the captain (and any crewmen) have the choice of surrendering or jumping into sea (or maybe they will be given a single row boat and can find their own way back to land)
- Even monster lingers in this waters, if you are sailing on the open ocean then be aware cause the great beasts can tare your ship apart and sink you and the people to the sea. The only way to escape it is to sail away or scare it. This creatures called Watchers in the water can not die but can be really wounded and escape, this beasts have a healing power. After some times rest their body will be fully healed and ready for another attack.
Only this ship can be on the sea and market, the owner of the market decides self how much the ship is costing:
Ships of Gondor
Cairuils
Cairuils are post-Kin-Strife Nùmenòrean caravels rigged with square sails. In some cases an umbarean Rochros was converted to a Cairuil by moving the largest mast back to the centre of the ship and the second mast forward to the forecastle, then recutting the sails to fit the yards. They are slower but more easily handled by the less experienced Nùmenòrean shipmates.
Length: 100' (30 m). Beam: 40' (12 m).
Sails: square. Crew: 30 (3 officers, 27 sailors).
Space to people: 40. Cargo: 15 tons. Provisions: 10 days.
Sailing speed: 2-6 knots.
Cairbanga
Cairbanga. Sturdy lateen-rigged transports called cairbangas are the most usual beasts of burden. It cannot withstand stormy weather, so they follow the trunk routes along the coasts. Biggest cairbangas used as troop transports can carry about 250 soldiers or 50 horses.
Length: 100-120' (30-36.5 m). Beam: 40' (12 m).
Sails: 2 lateen-rigged. Crew: 60-80. Space to people: 250 or 50 horses. Cargo: 200-400 tons. Provisions: 30 days. Sailing speed: 1-8 knots.
Elven Transport ship
Elven Transport ship, this one only uses as a transport ship. Often used from Grey Havens to the land of the gods, Valinor. It have great speed when its windy and if its none wind, then you can paddle.
Length: 50' (15 m). Beam: 20' (6 m). Displacement: 25 tons
Sails: square. Crew: 10 (2 officers, 8 sailors). Space to people: 4-5. Cargo: 10 tons. Provisions: 7 days.
Elven Warship
Elven Warship is a nimble, fast, low-swimming caravel used as a scout, trader and fisherman in the coastal waters of Grey Havens. It is typically rigged with two or three lateen sails which make them very maneuverable. However, the great size of the lateen yard makes it difficult and dangerous to handle on large ships in stormy weather.
Length: 60-75' (18-22 m). Beam: 20-25' (6-7.5 m). Displacement: 60-100 tons.
Sails: 2-3 lateen (Rochros); 2 square, 1 lateen (Cairuil).
Crew: 30-40. Space to people: 50
Cargo: 35-50 tons. Provisions: 15-40 days.
Sailing speed: 3.5-12.5 knots. Armament: 2 light ballistae
Galleasses
Galleasses are exclusively men-of-war, used as galley fleet flagships. The oars are usually only used when moving in or out harbours, or along rivers and streams. Nùmenòrean galleasses are usually rigged in the way of a carrack. Galley-type armoured ram is fitted to the bows and the overhanging deck is used to board the enemy ship. Some galleasses have armoured forecastles with naptha throwers.
Length: 120' ( m). Beam: 18' (5 m).
Displacement: 280 tons. Sails: 5 square, 2 lateen. Crew: 70. Place to people: 120
Provisions: 60 days.
Sailing speed: 1-10 knots.
Armament: 1 naphta thrower and 6 heavy ballistae in armoured forecastle, 1 catapult and 6 slings.
Cairon
Cairon, greatships are almost exclusively man-of-wars. It differs from umbarean carracks with its heavy armoured ram under the bowsprit, a feature borrowed from the galley. The accommodation towards the stern is a massive sterncastle about three decks high, with many crossbows or small ballistas.
Length: 126' (38 m). Beam: 33' (10 m). Depth: 16' (5 m).
Sails: 5 square-rigged, 2 lateen
Crew: 65. Place to people: 150. Cargo: 500 tons.
Provisions: 30 days. Sailing speed: 1-10 knots.
Palanrist
Palanrist, large, multi-decked sailing ship used for both war and commerce. Faster than a carrack of the same size, it cannot take as many soldiers.
Length: 136' (41 m). Beam: 30' (9 m). Depth: 19'
Sails: 5 square, 3 lateen. Crew: 100. Place: 180. Provisions: 40 days. Sailing speed: 3-12 knots.
Aercrist
Aercrist and other nùmenòrean war galleys have longer keels, larger sails and more soldiers than umbarean dromons, but they lack in their maneuverability and seaworthiness. Nùmenòrean galleys are usually armed with two catapults and two heavy ballistae.
Length: 140' (43 m) Beam: 18' (5 m). Displacement: 195 tons. Sails: 2 lateen. Crew: 240 rowers, 50 sailors. Place to people: 70. Rowing speed: 3-7.5 knots. Sailing speed: 2.5-10 knots. Provisions: 10 days.
Gaervinas
Gaervinas ,giant carrack of númenorean design, pinnacle of both shipwright's and seaman's skill in Nùmenor. Too large and expensive to be used profitably for trade ventures and uncommon as a warship due to its cost, it is mainly used as a flagship for a large group of smaller ships.
Length: 144' (44 m). Beam: 45' (13.7 m).
Sails: 7 square, 5lateen. Crew: 120. Place to people: 300. Provisions: 30 days. Sailing speed: 3-10 knots.
Celfalas
Celfalas, a small carrack built for trade. It has a deep and round hull, round stern. It is slightly larger, faster and seaworthy ship than the cog, capable of crossing high seas and offering space enough to carry provisions for long voyages.
Length: 98' (30 m). Beam: 20' (6 m).
Sails: 2 square-rigged, lateen in mizzenmast.
Crew: 30 (5 officers, 25 seamen). Cargo: 120-200 tons. Provisions: 90 days. Sailing speed: 3-8 knots.
Cair-ethir
¨
Cair-ethir, wide, flat-bottomed merchant ship designed to move through the shallows, such as the waterways of siril and Nunduinë.
Length: 50' (15 m). Beam: 20' (6 m). Displacement: 25 tons
Sails: square. Crew: 10 (2 officers, 8 sailors).
Cargo: 10 tons. Provisions: 7 days.
Sailing speed: 2-6 knots. Price as used: 50 gp
Harondor Wineship
Harondor Wineship. Used to transport wine along river siril and Nunduinë
Length: 70' (21m). Beam: 20' (6 m). Displacement: 42 tons.
Sails: square. Cargo: 46 barrels of wine (1500 gallons).
Sailing speed: 1-6 knots. Crew: 10 (2 officers, 8 sailors).